About this game
Kryve is a first-person shooter set in a concrete training building. It's brightly lit, painted with hazard stripes, and there's a raised platform in the middle that you'll end up fighting over for the whole match. Holding it is a squad of grey drones with glowing visors.
They're not standing still waiting for you. They walk patrols, they spot you only when they can actually see you, they chase, and they shoot back. Lose them and they come looking rather than waiting where you left them.
You set up the match before it starts: how many drones (one to five), how many points wins (5, 10 or 15) and how long the clock runs (two, five or ten minutes). Whichever runs out first ends it. Hit the points target and you win straight away. Run out of time and the higher score takes it. That means a bad first minute isn't the end of your match.
There are two guns and neither one lies to you. The VEKT-9 is the automatic. It fires fast, holds thirty rounds, and kicks upwards the same way every single time — so you can learn it. The KRAIT is the pistol: slower, but accurate every time you pull the trigger. Both do less damage the further away you are, so the same fight taken ten metres closer is a fight you win with fewer bullets.
How to play
- Press Deploy, then click the game. That hands the mouse to the game so moving it turns your head. Esc gives it back and pauses. Click again to carry on.
- Move like you would in any shooter. WASD walks, Space jumps, and Shift is a quiet walk — the drones really do hear you, so how loudly you arrive matters. Crouch with Ctrl or C and your aim tightens up. Moving makes it worse, and jumping makes it much worse.
- Fire in short bursts and pull down. Hold the trigger and your shots climb over the drone's head after about six of them. Short bursts, or a steady pull downwards while you spray. That's the skill this gun is asking for.
- Read the screen. The feed on the side says who shot whom, the score in the middle is you against the squad, and holding Tab shows the full scoreboard. When you go down you come back somewhere else, and so do they.
- Finish it and take the card. When the match ends you get a picture of your last moment with the scores on it, and a link that gives a friend the same building and the same squad, with your score to beat.
Controls
| Input | What it does |
|---|---|
| WASD | move · Shift walks quiet · Space jump |
| Mouse | look · left button fires (hold to spray) |
| Ctrl / C | crouch — tighter spread |
| R / 1 / 2 | reload · VEKT-9 · KRAIT |
| Tab | hold for the scoreboard |
| Esc | pause / release the mouse |
| Fullscreen | hides the browser so the game has the whole screen. Press it again to bring the browser back |
Tips for a better score
- Get closer before you start shooting. Your gun does less damage at long range. The same fight from the ramp instead of across the floor costs you two fewer bullets, and two bullets is usually the whole fight.
- Crouch for the shot, not for the fight. Crouching gives you your steadiest aim and your slowest movement. Duck for the burst that lands, then move. Standing still in this building gets you found by everyone at once.
- Reload when you choose to. Thirty rounds is about four fights if you burst and about one and a half if you don't. Press R the moment a fight ends, never once the next one starts.
- Take the platform, then leave it. It's worth holding because the drones on the floor can't see over the edge. That's also why they'll come up the stairs and the ramp to get you. Hold it for the first point, not for the match.
- Start smaller than you think. One drone and a target of 5 is a two-minute match and the quickest way to learn how the gun kicks. Five drones and a target of 15 is a different game, and it's much better once you can shoot.
- Turn the mouse speed down. There's a slider in the pause menu and nearly everyone starts too fast. If your aim shoots past the target and has to come back, that's the setting, not you.
Good to know
- Nothing to buy, no sign-up and no launcher. There's no chat and no way for players to contact each other — the squad is the computer, and the only thing you can send anyone is a link.
- You'll need a computer with a mouse and keyboard. Aiming needs a feature that no phone or tablet browser has, even with a mouse plugged in.
- Your settings and your last match setup stay in this browser. Nothing is uploaded.
- Nothing is ever installed. The building, the squad and the shooting all run in this tab.
Want the short version? The browser FPS guide covers it in a couple of minutes.