Emberfell

The last fire in the land has gone out, and you are carrying the only spark left. Tap the ground to walk, and fight off whatever comes at you in the dark. Reach the old signal fire, light it, and you get a card with your route drawn on it to send to somebody.

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Emberfell

About this game

Emberfell is an adventure across dark, windy highlands. Every fire in the land has gone out, the bramblings have grown bold, and you're carrying the only spark left. It's a short story with two jobs: make the valley safe, then cross the fell and light the Old Beacon on its hill. Everything in between is walking, looking around, and deciding which patch of brambles is worth the trouble.

The land is different every time you start, and the bramblings living on it behave like animals. They wander near their dens, notice you, chase you, and give up once you've put a hill between you. They come back later where they fell. The hills genuinely block your view, so a firebolt aimed at something behind a ridge hits the ridge.

Fighting is kept simple on purpose. Tap something to aim at it, then hit it up close or throw a firebolt from a distance. Two moves, no timers to manage, no bag of items to sort. The point of the fell is getting across it; the fighting is there so the crossing means something.

When your journey ends you get a card with the route you actually walked drawn across the picture, and a link that puts a friend at exactly the spot you finished — same land, same hills, same evening.

How to play

  1. Go somewhere. Tap or click the ground and you walk there. WASD does the same with keys, and Shift runs. On a phone, tapping is the whole movement system, which is why this is the one 3D game here a finger can play.
  2. Look around. Drag anywhere to swing the camera, and pinch — or use the mouse wheel — to move it closer or further away. V switches camera modes. A drag and a tap are told apart by how far your finger moved, so neither gets in the other's way.
  3. Deal with the bramblings. Tap one to face it, or press Tab to pick the nearest. 1 hits it up close and 2 throws a firebolt. The two buttons on screen do the same thing. Beaten bramblings burst into leaves, and your quest list counts them.
  4. Follow the tracker to the beacon. Once the valley is safe, the tracker points across the fell. The Old Beacon is up a hill. Get there, press E to light it, and watch what it does to the sky.
  5. Take a picture. P opens your card any time, not just at the end: the route you walked, drawn on the view in front of you, with a link that puts someone else right there.

Controls

InputWhat it does
Tap / click walk there · tap a brambling to target
Drag / pinch orbit · zoom (the wheel zooms too)
WASD move · Shift run · Space jump — keyboard
Tab target nearest brambling
1 / 2 Strike · Emberbolt — or the two buttons
E / P / ☰ interact · adventure card · menu
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Tips for getting further

Good to know

Want the short version? The free adventure game guide covers it in a couple of minutes.

Questions about Emberfell

Is Emberfell free to play?
Yes. Emberfell is free, and there is no account to make and nothing to pay for. Your progress is kept in this browser on this device, so clearing your browser data clears it.
Do I need to download or install anything?
No. Emberfell runs in this browser tab. There is nothing to install and no app store involved — open the page and it starts.
Can I play Emberfell on a phone?
Yes, with one thing to know: Emberfell plays with a finger: tap to walk, drag to look, pinch to zoom. Running, jumping and the camera toggle are still keys, and tapping is slower than WASD — a computer plays it best. It plays on a phone, a tablet or a computer.
How do you play Emberfell?
Tap / click — walk there · tap a brambling to target. Drag / pinch — orbit · zoom (the wheel zooms too). WASD — move · Shift run · Space jump — keyboard. Tab — target nearest brambling. The full list is in the controls table on this page.