About this game
Butterslip is a sliding puzzle on a diner griddle, and you're the butter. Press a direction and you slide — no stopping, no slowing down — until something gets in the way. The edge of the pan, a puddle of syrup, or a stack of pancakes, which you butter as you hit it. Butter every stack, then stop on the plate to serve the order. That's the whole game.
What makes it a puzzle is that you can't stop yourself. Where you end up is decided by what's in the way, so the syrup puddles you were annoyed about are also your only brakes, and a stack of pancakes is both a target and a wall. Solving an order means working out where you'll stop, in order, backwards from the plate.
Hot spots are the danger. Cross one and a third of you melts. Three and the order is ruined, and you start the same griddle again with fresh butter. Nothing else can go wrong. There's no clock, undo is one key away, and every order can definitely be finished — the game checks before it gives you one, and works out how few moves it takes.
Serve an order and you get a diner ticket: your buttery trails drawn on the griddle, your score, and a link that gives a friend the exact same order.
How to play
- Pick a direction. Arrows, WASD or a swipe — a finger and a keyboard do the same thing. You slide that way until something stops you, and not one square sooner.
- Butter every stack. Sliding into a stack of pancakes butters it, and the counter at the top says how many are left. A stack also stops you, which is usually the point.
- Use the syrup. A puddle of syrup is a full stop in the middle of open griddle. Most orders can't be finished without using one as a corner.
- Stay off the hot spots. Each one melts a third of you, and the meter at the top shows what's left. Three and you're done — undo, or start the same order with fresh butter.
- Stop on the plate. Buttering everything isn't serving. You have to come to rest on the plate, which is one more stopping place to plan for.
Controls
| Input | What it does |
|---|---|
| Arrows / WASD / swipe | slide — you keep going until something stops you |
| U | undo the last slide |
| R | fresh pat, same order |
| T | today's special |
| N | new order |
| M | sound on/off |
| Fullscreen | hides the browser so the game has the whole screen. Press it again to bring the browser back |
Tips for fewer moves
- Plan backwards from the plate. Ask what you need to be lined up with to stop on it, then what stops you there, and keep going until you get back to where you started. Going forwards is guessing.
- Every obstacle is a wall first and a target second. A stack you've already buttered still stops you, and that's often more useful the second time than the buttering was the first.
- Don't forget the edge of the pan. It's a free stopping place on every row and column. A long slide into the rim is rarely wasted — it usually lines you up for the turn you need.
- Undo costs nothing. Press U to take back a move you already regret, as often as you like. Only the served ticket counts your moves.
- Melting is a planning problem, not a reflex problem. You never cross a hot spot by surprise — you cross it because the slide you picked goes over it. If the meter is dropping, the plan is wrong.
- Beat the target before you send the dare. It's what the game itself needed on the same griddle, so a ticket at or under it is the one worth sending to somebody.
Good to know
- Nothing to buy and nothing to unlock. No sign-up, no chat, and no way for players to contact each other.
- It plays just as well with a finger as with a keyboard. One swipe is one move, and undo, retry, today's order, a new order and sound are all buttons on the screen as well as keys.
- Your progress stays in this browser. A challenge link carries the order itself, so it rebuilds the same griddle for anyone who opens it.
- Every order is made right here in this tab, and checked before you see it.
Want the short version? The slide puzzle guide covers it in a couple of minutes.