Swivelhead

You are on foot, crossing a busy street. Swipe the screen, or move the mouse, to look both ways before you step out — turning your head is the whole game. At the end you get a crossing report: four marks out of four, or which one you dropped.

A picture from Swivelhead

Free. No account. Plays on a phone or a computer.

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Swivelhead

About this game

Swivelhead puts you on the footpath and asks one question: can you get to the other side. You turn your head to look, and that's the whole idea. Stop at the kerb, look right, look left, look right again, then walk stops being something you're told and becomes something you actually do.

On a phone you turn your head by swiping the screen, and three buttons walk, run and step back. On a computer you turn it with the mouse and walk with the keys. It's the same game either way: half a swipe turns your head as far as you'd really turn it to look down a road.

A quick flick doesn't count as looking. You have to turn your head properly and hold it long enough to see something. A look also goes stale after a few seconds, because a road you checked ten seconds ago is a road that has changed.

The traffic is really being driven, not just moved along. Cars keep their distance, take a real distance to stop, and take noticeably longer in the wet. What blocks your view really blocks it, so a car hidden behind a parked van is genuinely hidden — and afterwards the game will tell you that the gap you took was one you couldn't see the end of. At a zebra crossing most drivers stop for you and some don't, which is the most important thing here: a crossing tells drivers to give way, it doesn't make them.

There are six levels. Three streets — an open road, a row of parked cars, a zebra crossing — and then three junctions, each in a different country, because the rules change under you. A roundabout, where you cross one arm rather than the circle. A British pelican crossing, where the flashing green man means the opposite of what it looks like. And an American junction where a car can legally turn across your crossing on a red light while the driver is looking the other way. Australia, Britain and America don't agree on which way you look first, and the roads flip round with them.

Then there are three real cities. In Tokyo every car stops at once and everyone crosses together, even corner to corner. In London there are zebra crossings with flashing beacons and no lights. In New York you cross a wide one-way avenue on the signal. Each city has its own country's rules. Cars keep left in Tokyo and London, and keep right in New York.

How to play

  1. Walk to the kerb and stop. Hold the Walk button, or use WASD. Walking is normal speed. The Run button and Shift both run, and running counts against you. The kerb is where the game starts paying attention.
  2. Do the whole check. Turn your head right, then left, then right again, holding each one long enough to see. The screen shows each check going in. A glance that doesn't show up didn't happen — a flick isn't a look, whether you swipe it or move the mouse.
  3. Wait for a real gap. Not one you could run through. One that's still a gap while you walk across at normal speed, judged on the traffic you can actually see.
  4. Keep looking while you cross. Checking doesn't stop at the kerb, and you get marked on it. On a crossing, watch the car actually stop rather than trusting the stripes.
  5. Read your report. Every crossing is marked on four things: did you look, was the gap big enough, did you walk, and did you keep looking. A two-second gap you got away with is still marked as a two-second gap.

Controls

InputWhat it does
Swipe or mouse turn your head — this is the whole game
WASD or the Walk button walk (walking is the default)
Shift or the Run button run — and it is marked against you
Esc or the pause button pause
Fullscreen hides the browser so the game has the whole screen. Press it again to bring the browser back

Tips, and what you're really being marked on

Good to know

Teaching this rather than practising it? The crossing the road game guide explains what it practises and how, and the Green Cross Code is the routine it's built on. For a quieter place seen through the same eyes, Fetchmead is a meadow where you catch birds with a net and a dog brings them back.

Questions about Swivelhead

Is Swivelhead free to play?
Yes. Swivelhead is free, and there is no account to make and nothing to pay for. Your progress is kept in this browser on this device, so clearing your browser data clears it.
Do I need to download or install anything?
No. Swivelhead runs in this browser tab. There is nothing to install and no app store involved — open the page and it starts.
Can I play Swivelhead on a phone?
Yes, with one thing to know: on a phone you turn your head by swiping, so the check takes four swipes instead of one movement of a mouse. It plays on a phone, a tablet or a computer.
How do you play Swivelhead?
Swipe or mouse — turn your head — this is the whole game. WASD or the Walk button — walk (walking is the default). Shift or the Run button — run — and it is marked against you. Esc or the pause button — pause. The full list is in the controls table on this page.